Import a U3MA file to SEDDI Textura
SEDDI Textura allows you to upload U3MA files from textiles digitized with other technologies, and add them to your SEDDI Textura library.
3D textiles can be digitized from multiple sources, but not all sources provide the same compatibility, speed, and ease of use as SEDDI Textura. If you already have digitized 3D textile materials and you want to add them to your SEDDI Textura library, the following guide will show you how.
Why upload 3D textiles generated with other sources to SEDDI Textura?
- SEDDI Textura can estimate the physics properties for uploaded 3D textiles that you do not previously have physics data for
- Upload materials generated from other sources to create compatible materials with CLO, Browzwear, and Adobe Substance
- Upload materials generated from other sources and manage them in your SEDDI Textura online library in one cohesive place
- Use the U3MA uploader to verify that your U3MA files meet standard U3MA requirements
- If you have access to SEDDI Textura Workflow, you can verify the quality standards of materials from different partners and technologies
There are multiple reasons to upload all of your 3D textiles to SEDDI Textura, but before you do, there are a few limitations to know about.
What to know before uploading 3D textiles
- If the uploaded material does not meet the standards for supported formats, you will receive an email notification indicating that, and the material will be discarded and won't be uploaded
- The process of uploading, validating, and processing a material may take several minutes
- Double sided materials are currently not supported by SEDDI Textura, so data from the back side of the material will be discarded
- Some features like "Hole detection" will not be available for uploaded materials
- Currently there are two format supported. Make sure your material is in standard U3MA file format or in standard ZIP material format
- For SEDDI Textura to create physics data compatible with CLO, Browzwear, and SEDDI Author, physics need to be estimated by SEDDI Textura. For this reason, if the uploaded file contains physics data from other sources, this data will be removed
How to upload 3D textiles
To add materials, simply go to the "Create material" page and upload or drag and drop a supported file. If you upload a scanned image, SEDDI Textura will assume that you want to generate a material. However, if you select a supported 3D fabric file format such as U3MA, SEDDI Textura will understand that you want to upload a material to your library.
When you do so, a pop-up will appear and ask you if you want to add physics to the file. If you do, you will need to add the necessary data to estimate the material physics.
When this pop-up is displayed, fill in the necessary data. If you do not need to add physics, you can select "No".
As soon as you click on "Add to my library" SEDDI Textura will upload the material and put it into "Processing" mode. Once processing, the platform will first make sure the file matches all the standard formats. If the file does not match, you will receive an email with a detailed explanation of how to match the standard. Once the file is approved by SEDDI Textura, it will generate all physics, it will simulate the drape, and it will also create all of the compatible file formats.
This process typically takes between 5 to 20 minutes, depending on the size of the file and the workload on the platform.
U3MA supported format
Uploading feature supports standard U3MA file format, please check file format standards in this link.
ZIP digital 3D textile format
This is a standard way of generating textile files using the ZIP format. However in order to do this, files need to be placed and named in a specific way to do so. If you need to generate a ZIP file from the maps, feel free to download this or any other SEDDI Textura downloaded ZIP material as a reference.