How To Create a ZIP File to Upload Into SEDDI Textura
How to create a ZIP file to prepare it for upload into SEDDI Textura.
How To Create a ZIP File to Upload Into SEDDI Textura
If you wish to create a digital file to upload it into SEDDI Textura.
The textures maps files need to be arranged in a folder named "textures".
For ZIP folders that are uploaded into SEDDI Textura, there are two main use cases:
A Digital File with U3M Information:
If you have a U3M file that contains the material information, you will need to save all textures maps in a folder named "textures", make sure that the U3M file is located next to your textures folder and zip them together.
A Digital File Without U3M Information File:
If you do not have a U3M file that contains the material information, you will need to save each texture map with a name that Textura will be able to recognize. Make sure to add the under-score and the words. Albedo, Normal, Alpha, Roughness, and Displacement at the end of each file name.
Please note that Textura only takes digital files in the format of ZIP files.
Right click on your ZIP file, check your properties, and make sure that the file type is ZIP.
Saving a ZIP File in Windows
To create ZIP files in Windows, choose all textures maps, and switch to the share tab. There you will find the Zip option.