Have any questions about Textura? Find your answers here.

Kenji Takabayashi
Written by Kenji Takabayashi

Edit Color Saturation and Create Black and White Versions of Your Materials

Learn how to edit color saturation in your digital material, as well as to create black and white versions of a textile.

Why is Color Saturation Important?

Color in a material is a very important property that may need to be readjusted for different reasons. You might want to modify color saturation to:

  • Follow a workflow for 3D export to applications

  • Compensate for scanner differences

  • Compensate for a bad scanner calibration

  • Compensate for color degradation in the real fabric

  • Create color variations

  • Create a black and white version of a material

Editing the color of a material in your 3D CAD solution is a way to do this, but if the material needs to be consistent along different CAD solutions or shared among different users, you need to address the changes here at the source of the material.

Many users prefer to edit and create new textile colorways directly within their 3D applications. This process expedites that workflow.

How To Use Color Saturation

In order to edit the color saturation you need to create the material first. Once it has been processed, you need to go to the material viewer, and select the material you want to review. Click on the "Edit this material" tab to enter the Material Editor.

Go to the "Color" tab inside the Material Editor to access our color editing tools. Focus on the Color Saturation slider under the recoloring feature. This feature will give you a value depending on the saturation of the colors, and you can use the slider to make colors more or less saturated. Color saturation can be applied with any other change made to your material.

IMPORTANT: Color saturation changes always are implemented after recoloring. So when you recolor, saturation values will readjust to the slider position.

Turn Materials Into Black and White

When dealing with colorways, it is a common practice to create a black and white version to recolor. This allows you to create one single material that can be imported into your 3D software and recolored accordingly there.

The process to turn a colorful material into a black and white version is very straight forward in SEDDI Textura. First of all, you need to open the material in the Material Editor. For this, follow the steps described at the beginning of this article.

Once you are in the Material Editor, you just need to click on the button under the saturation bar, that says "Turn black and white".


When doing so, the material will turn black and white. Clicking on this button has the same result as moving the slider all to the left, or inputting "0" in the value field.

Once the changes are as expected, you can "Save" if you want to overwrite the original material, or "Save As" if you want to generate a separate copy.