Download and use your digital textiles
How to use your digital textiles outside of SEDDI Textura to reduce sampling and make better, faster decisions.
Digital textiles are meant to be reused and repurposed. The whole idea behind digital product creation is to be able to make better and faster decisions with the use of technology. Digitizing your physical textile is the first step to a new world of possibilities, but what can you do with digital textiles? How can these materials be used in different software?
How can I use digital textiles?
Here are a few examples of how digital textiles are being used by brands and mills to reduce physical sampling and improve decision making:
Experiment with and present garments in different textiles
Use digital textiles for virtual fitting
Share digital fabrics with clients or suppliers instead of physical samples
Create digital variations of fabrics to test new designs
Generate content for social media and e-commerce
What you need to know
There is no industry standard for digital textiles, so each software imports materials with different formats
It is important to understand how your 3D software treats digital textiles
SEDDI Textura generates different formats to download your material according to your 3D software specifications
You can digitize a material's optical and/or physical behavior depending on the use case for your digital textile
Texture maps represent the optical appearance of a material in a render engine, and are standardize across most software
Unlike the optical appearance, physics properties are not standard or interoperable between different 3D software. You need to know which format is compatible with your tools to download and use your materials correctly
The following is a list of formats you can download in SEDDI Textura, and their compatibility with other software:
ZIP is an archive file format that supports lossless data compression. It contains a PBR stack (texture files saved in .png) plus its mechanical data (saved in a .txt in case it's available). Once it’s uncompressed, it can be used in almost every 3D software that allows a PBR workflow, such as: CLO 3D, Blender, Maya, Unreal, Unity, 3D Max, Adobe Substance, and others.
U3MA stands for “Unified 3D Material”, is a single open-source format that provides a standardized format for digital materials to create visual alignment between applications. It can be used in SEDDI Author, Browzwear, Optitex, and others.
SBSAR is an Adobe Substance format which stands for Substance Archive. It contains a compressed version of your material plus mechanical data (if it is available). It can be used in any software that supports Substance, such as Unreal Engine, Unity, Maya, CLO 3D, Cinema 4d, Blender, and others. Read more about sbsar here.
Gltf is an open-standard format designed for 3D scenes and models. The file comprises a JSON file with information about the scene along with files for textures, animations, etc. Gltf is supported by popular 3D software like Maya, Blender, 3D Max and others. Read more about gltf here.
How to download your digital material
There are two paths to download a material in SEDDI Textura.
In the Material Library
Go to the Material Library
Hover over the material you want to download
Click the download icon
Select the format you need to download
Download will start. Find your material in the "Downloads" folder on your computer
In the Material Viewer
Open your material to see the 3D viewer
Click the "Download" button
Select the format you need to download
Download will start. Find your material in the "Downloads" folder in your computer
Digital textiles are key assets for a digital product creation process. Make sure you understand interoperability between your tools to get the best out of them. Being able to make decisions better and faster with digital solutions is a game changer, and it all starts with digital textiles.