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Sofía Domínguez
Written by Sofía Domínguez

Create new digital material from scanner image

This article will guide you through the simple steps to create a digital textile in Textura starting from a scanner image.


Where to start?

Textura's navigation is simple. Now you can find everything inside the Material Library page.

To create a new material you simply have to click on the "+ New Material" button at the top of the library.

Textura allows you to create digital materials from different sources. When you click the "New Material" button, a dropdown menu will display the sources you can start from.

  1. From a scanned image. This option, our preferred and most recommended, allows you to upload an image from a textile you have scanned. Here are our recommendations to get a good scan.
  2. From sample. Use this option if you haven't scanned a textile yet and want to try what Textura can do. There are several samples we have already scanned and tiled for you to test. Read more about samples here.
  3. Import digital material. If you have already digitized your textile with another solution, you can use our importer to add them to your Textura Library. Simply upload a .u3m or .zip file. Learn more about importing materials in this article.

Create Material from Scanned Image

If you selected the option to start from a scanned image or chose a sample, you will see the following page.

Here is where you can specify the details about your material (name and description) plus the services you need to create your digital twin.

Step 1: Request Texture Maps

Selecting the option of Texture Maps will generate the necessary images (.png format) to render your material in other tools.

Here is the list of maps that are generated in Textura:

  • Albedo
  • Normal
  • Alpha
  • Specular
  • Roughness
  • Displacement

Step 2: Request Physical Properties

Choosing the Physics Properties service will open a few other fields you need to input. This information is required to estimate the mechanical behavior of your digital textile:

  • Family Type or Structure: Choose the structure from the dropdown. The list shows the most common structures for knit and woven fabrics.
  • Thickness (optional) : Thickness is an optional value but we highly recommend introducing it. Textura can estimate the thickness based on information from the image (like yarn radius, etc.) but it will always be more accurate if it is measured from the real fabric.
  • Weight (gms): Enter the weight of your textile in grams per meter square.
  • Composition: Specify your material's composition.

Creating a digital textile with physical properties will allow you to download it from Textura and import it to other 3D software, like Clo 3D or Browzwear, and use it with an accurate simulation according to the materials' properties.

Step 3: Edit for seamless repeat

Use Textura's tiling tools to get seamless repeats. Open a grid view to see edits in real-time.

Tip: Hover over each icon to see how each tools works and the link to its tutorial video.

Step 4: Create Material

Once you are happy with your results and have entered the necessary information, you can now create your material.

Simply click "Create Material". This will send your material to the processing queue.

Note: the button will not be available to click if you are missing any mandatory field to generate the material.

View and Download

Once you click the "Create Material" button, the material will appear as processing on your library. When completed, you will receive an email and the material will become available to review, edit and/or download.

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